3D碰撞检测,给做游戏的人作为参考..................- 下载
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VC+Opengl 3D 碰撞检测,原理是包围球 againt 场景中的每一个三角形......-VC+Opengl 3D collision test, the theory is using every triangle to simulate scene. 下载
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用vc和opengl实现的3D碰撞检测源代码-with vc and borders to achieve 3D Collision Detection source code 下载
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使用opengl开发的3d碰撞检测的源程序。使用vc6和opengl库开发。-source code about Three-Dimension Collision using OpenGL and VC6 下载
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3D实时多物体碰撞模拟-3D real-time multi-object crash simulation 下载
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一个简单的3D游戏射击碰撞检测方面的小例子.是用VC做的.-a simple 3D shooting game collision detection of small examples. VC is done. 下载
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三维碰撞研究的例子...........-3D collision Examples of research ........... 下载
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用openGL实现碰撞检测。常用于3D游戏。-with Collision Detection. Commonly used in 3D games. 下载
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几乎所有的3D游戏都离不开碰撞检测——无论是各物体之间的碰撞检测,还是物体与场景之间的碰撞检测。在真实世界中,你是很自然地不能穿墙而过的,所以很多人在玩各种3D游戏的时候自然而然的忽视了碰撞检测这一过程的存在。然而,碰撞检测的过程是重要的。如果没有它,你在CS中就会毫无遮拦的飞来飞去——如果考虑重力的话,则会一直不停地往下掉,直到符点数溢出(或你受不了这一漫长的过程而离开游戏)为止。碰撞检测是在编程时实现的。不要以为碰撞检测是在显示3D图像的同时由显卡完成的——这是幼稚的看法——现在没有什么硬件能支持碰撞检测。-almost all of the 3D games are inseparable from collision detection -- is the object of collision detection, or scenes between objects and collision detection. In the real world, you are naturally not wear off walls, So many people playing the game all three D naturally when the collision detection ignored the existence of this process. However, the process of collision detection is important. Without it, you will be in the CSs no masking flew -- considering the gravity of the case, will be continuing until, until the website points overflow (or you can not stand the long process and leave the game). Collision Detection is achieved by the program. Do not think that the collision detection is shown in 3 D images from the completion of the graphics -- this is a naive view -- not now wha 下载
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完整的3D漫游框架,3DS文件读取,碰撞检测。。。。-complete 3D roaming framework 3DS file read, collision detection. . . . 下载
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