数字图像处理,非线性平滑滤波器的matlab源代码,N为模板大小(正奇数)-digital image processing, nonlinear smoothing filter Matlab source code, N as a template size (is odd) 下载
适用于256灰度级的位图.直方_线性_平滑_阈值_滤波处理.-apply to the 256-level grayscale bitmap. Direct linear side _ _ _ smoothing threshold _ filtering. 下载
图像处理软件含帮助。毕业设计,旋转,线性变换,灰化,平滑,滤镜,反相等,功能全面!-image processing software with help. Graduation design, rotary, linear transformation, ash, smooth, filter, anti-equal, full functions! 下载
双线性图像插值源代码,实现图像的平滑缩放。-bilinear image interpolation source code, achieving a smooth image scaling. 下载
利用线性插值的方式,实现图像的平滑放大。克服StretchBlt在放大时产生的马赛克现象。-using linear interpolation modes to achieve a smooth image to enlarge it. Large overcome StretchBlt in the mosaics at the phenomenon. 下载
我自己编写的一个数字图像处理程序,演示了多种数字图像处理算法,包括直方图统计、线性变换、锐化、平滑、中值滤波、梯度法及Roberts梯度轮廓提取、伪彩色变换等等-I prepared a digital image processing, demonstrating a variety of digital image processing algorithms, including the histogram statistics, linear transformation, enhancement, smoothing, median filtering, and a gradient method and Roberts gradient profile extraction, transformation, etc. pseudo-color 下载
用VC仿真数字图象处理的基本方法,包括线性变换,直方图,伪彩变换,平滑处理等等-VC simulation of digital image processing methods, including linear transformation, histogram, pseudo-color transformation, smoothing, etc. 下载
C语言实现图像增强实例 源代码调用OpenCV的cxcore和highgui两个库,应用C语言编写,实现对经典图像——三人模糊图像效果的增强。代码中包含自适应中值滤波、灰度幂次变化、分段线性变换、平滑化处理、高增益滤波等图像增强算法的C语言实现,值得参考。- 下载
曲线数据处理之滑动平均算法,主要讲述:曲线平滑。具体内容为:无论通过什么观测途径所得到的曲线数据,总不免有噪声。为了了解事物的变化规律,可以通过平滑处理消除噪声的干扰。观测曲线既有长周期的趋势性变化,也包括短周期的局部变化,在人们注重趋势性变化时,也需要对曲线进行平滑处理。-curve data processing for moving average algorithm, the story : curve smoothing. Specifically : no matter what way has been observing the curve data, inevitably noisy. In order to understand the changes things can be smoothed through eliminate noise interference. Observing curve both long cycle of change in the trend, including a local short-period changes in the people of the importance of the trend changes, you need to be smoothed curve. 下载
你可能会认为生成一个带柔和阴影的特效文字与生成一个带光圈的特效文字是完全不同的,其实他们所用到的技术是完全相同的,只是在设置上有些许变化。 在带柔和阴影的效果中,我用到了GDI+中的一些插值模式来生成模糊的文字轮廓,当位图绘制平面放大时,插值模式决定原来某点像素应该怎样和周围的融合。 低质量的插值只是简单的把一个像素变换成同色色块,高质量插值如高质量双线性插值与高质量双三次插值会考虑像素色的平滑与反走样,我发现高质量双线 性插值模式最好。-you may think that a generation with a soft shadow effects of the letter and generate an aperture with the magic words are completely different, they actually have to use the technology is identical, the only set slightly changes. With soft shadows in effect, I used the GDI some of the interpolation model to generate fuzzy outline of the text, when the Bitmap Rendering Large Plane, interpolation mode decision of a point of what should pixels and around integration. Low-quality interpolation just simply put a pixel transform into the same color against a high-quality interpolation such as high-quality and high-quality bilinear interpolation bicubic interpolation will consider pixel color with a smooth anti-aliasing, I found quality bilinear interpolation mode best. 下载
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